AI Insights · Timothy · April 2025
Top Boxing Games on Android in Greece: Q1 2025 Performance
Explore the performance trends of the top boxing games on Android in Greece during Q1 2025, including downloads, revenue, and active users.
In the first quarter of 2025, the top boxing games on the Android platform in Greece showed varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how these games fared:
I, The One — Fun Fighting Game, published by CASUAL AZUR GAMES, saw a notable fluctuation in weekly downloads, starting at 1.2K and dipping to around 556 in late January. The downloads then rebounded slightly, peaking at 877 in mid-March. Revenue was relatively low, with a few spikes such as $11 in the week of March 10. Active users started at over 4K, experiencing a general decline but with a slight resurgence to nearly 3K in March.
Real Boxing 2 from Vivid Games S.A. had a steady decline in downloads from 938 at the beginning of January to 397 by the end of March. Active users followed a similar trend, decreasing from 1.8K to around 941, with a brief increase in the middle of March.
Arm Wrestling Master by GOODROID, Inc. showed consistent download numbers, with a slight peak at 612 in mid-March. The game maintained a robust active user base, starting at 3.9K and increasing to 4.4K by the end of the quarter.
Boss Fight from BoomBit Games experienced a gradual increase in downloads, reaching a peak of 541 in mid-March. Active users grew steadily throughout the quarter, starting at 4.7K and ending just shy of 6.5K.
Finally, WWE Mayhem by Reliance Games had modest download numbers, with a notable increase to 372 in late March. Revenue peaked at $268 in early March, while active users fluctuated, starting at 421 and ending at 313.
These insights are based on data from Sensor Tower, where more detailed analytics can be explored for these and other games.